2016年6月24日星期五

AoE Attack and Defense Ratio

AoE Attack and Defense Ratio


AoE Attack and Defense Ratio

 

AoE Attack and Defense Ratio

Players and monsters both have two stats named AoE Attack Ratio and AoE Defense Ratio Buy Tree of Savior Gold. Those two parameters define how many targets are hit by AoE skills.

AoE Attack Ratio

An attack's AoE Attack Ratio is the sum of a skill's AoE-AR(displayed on the skill's tooltip), the player's own AoE-AR(can be seen on the Character Info Window), and any applicable Attributes(Bash:Splash, for example).
AoE-AR = (chAoEAR+skAoEAR+AttributeBonuses)
AoE Attack Ratio can be roughly thought to be the maximum number of targets an attack will hit.

AoE Defense Ratio

Player characters nominally have 1 AoE Defense Ratio. More AoE-DR can be earned through specific equipment.
Monsters generally have 1/2/3 AoE Defense Ratio, depending whether they're Small/Medium/Large sizes, respectively. Some monsters may have more or less AoE-DR than their size's default number.
AoE Defense Ratio is the parameter that determines how much AoE Attack Ratio will be consumed in order to hit a specific target within an attack's Area of Effect.

AoE Targets Mechanic

Any attacks that are governed by AoE Ratio Mechanic will have an X amount of AoE Attack Ratio charges. The game will first deal damage to the target within the AoE which has the highest AoE Defense Ratio parameter(Might also prioritize monsters by size and/or distance. Needs testing). The first target's AoE Defense Ratio is subtracted from the Attack's AoE Attack Ratio's charges. If there are any charges remaining, the AoE attack will bounce to the next target and repeat the process until there are no more AoE Attack Ratio charges, or no more targets to choose from within the AoE.
Example: Using a skill that has a total AoE Attack Ratio of 8 against a group of 5 monsters. The group of monsters within the AoE has 3/2/2/2/1 AoE Defense Ratios, respectively.
-The monster with 3 AoE-DR will be targetted first. After hitting this monster, the AoE still has 5 AoE-AR charges remaining;
-The AoE attack randomly bounces on two of the monsters that have 2 AoE-DR, and loses that many AoE-AR charges each. It has 1 remaining charge;
-The attack bounces one last time to the third monster that has 2 AoE-DR. The target is hit by the attack and there are no charges left. The skill does not hit any additional targets after this;
-The monster with 1 AoE-DR is standing inside the AoE, but does not take damage, because you are already hitting the maximum number of targets that your attack permits;
Test results show that the first target to be hit will be the one with Highest AoE Defense Ratio, with subsequent targets being chosen randomly. It is possible that different skills will prioritize targets differently, but the model of AoE Attack Ratio subtracting from AoE Defense Ratio for each target in the AoE has already been confirmed in several tests, and is probably the same for all AoE Ratio skills.
It is possible to hit an unlimited amount of targets by lowering a group of enemies' AoE Defense Ratios to 0. Using the Falconer skill Circling will subtract 1 Defense Ratio per skill level, effectively removing monster monster's AoE Defense Ratios to 0.

Non-AoE Ratio Skills

Skills that do not display their AoE Attack Ratio will usually hit all the targets within it's Area of Effect without regarding either AoE-AR and/or AoE-DR.

2016年6月5日星期日

TOS Transportation

TOS Transportation

Transportation
 

Statues of goddesses


 
Statue of goddess Vakarine outside of Mining Village
Main means of transportation TREEofsavior Silver (excluding running around on your feet or companion of course) in Tree of Savior are statues of goddess Vakarine. Their position on the map are indicated by the icon noframe. They can be found in common field zones. Cities such as Orsha and Klaipedause statue of goddess Austrine as their teleportation point.
Discovering the statue in a zone will unlock the the statue as a teleportation point. Worshipping next to the goddess statue of Vakarine allows the players to travel between each unlocked statue at the cost of silver. The amount of silver needed to teleport will depend on the distance between your starting point to the teleporting point. 

Warp Scrolls

A player can teleport to an unlocked Goddess Statue using a consumable Warp Scroll item. S scrolls saves the position where you used to so you can return to the exact same position next time you use a Goddess Statue.
Additionally, there is a possibility to purchase Klaipeda Warp Scroll or Orsha Warp Scroll from an Item Vendor in those two cities cities. Using the scroll will teleport you to the city stated by the item's title. 

Skills

Squire's skill Base Camp also provides teleportation functionality. 

TOS Damage Type

TOS Damage Type

Damage Type
 

Contents

  [hide] 
  • 1 Introduction
  • 2 Damage Chart
    • 2.1 Slash
    • 2.2 Stab (Pierce)
    • 2.3 Hit (Blunt, Strike)
    • 2.4 Magic
    • 2.5 Missile

Introduction

Each damage is associated with a type. These types are governed by weapons and skills. Physical damage is divided by three types: slash, stab (also known as pierce) and hit (also known as blunt or strike).TOS Gold Then there's magic damage type.
These types will deal a certain amount of damage against different armor types. Players as well as monsters each possess a specific armor type and will be affected according to the chart below.

Damage Chart

Damage Chart Fixed.png

Slash

  • Deals 50% additional damage against cloth armor.
  • Suffers a 25% damage penalty against plate armor.
  • Suffers a 25% damage penalty against ghost armor, like all physical damage types.
Note: Swords and 2H swords deal slash damage, as well as numerous Swordsman classes skills.

Stab (Pierce)

  • Deals 50% additional damage against leather armor.
  • Suffers a 25% damage penalty against cloth armor.
  • Suffers a 25% damage penalty against ghost armor, like all physical damage types.
Note: Spears, 2h spears, daggers and rapiers all deal stab damage, as well as numerous Archer classes skills and some Swordsman classes skills.

Hit (Blunt, Strike)

  • Deals 50% additional damage against plate armor.
  • Suffers a 25% damage penalty against leather armor.
  • Suffers a 25% damage penalty against ghost armor, like all physical damage types.
Note: Maces and wands deal hit damage, as well as several of Cleric classes skills, such as Monk's and Paladin's.

Magic

  • Deals 50% additional damage against ghost armor.
Note: As you can see, magic damage doesn't suffer any penalty. This is because most magic damage dealing spells are associated with an element. Elements possess their own bonus/penalty chart.
Note: Wizard classes auto-attacks, regardless of the weapon equipped, as well as most of their skills, deal magic damage. Numerous Cleric classes skills deal magic damage as well, this includes Sadhu's Out-of-Body melee attacks.

Missile

  • Suffers a 25% damage penalty against M size enemies.
  • Suffers a 50% damage penalty against L size enemies.
  • Suffers a 50% damage penalty against XL size enemies.
Note: Bows, crossbows, pistols(?), muskets(?)

tos Stun

TOS Status Effects

GameMK / 2016-06-05

Status Effects

 
Status effects are abnormal states which TOS Silver temporarily hinder their victim. Some of these effects can be cured using Cleric's Cure, Pardoner's Indulgentia or Oracle'sProphecy.

List of Status Effects

Armor Break

Reduces the target's defense.
Skills inflicting armor break:
  • Skull Swing (Highlander)
  • Umbro Thrust (Peltasta)
  • Hand Knife: Armor Break (Monk)

Bleeding

A target afflicted with bleeding will lose HP over time.
Skills inflicting bleeding:
  • Broadhead (Fletcher)
  • Backstab: Massive Bleeding (Rogue)
  • Keel Hauling: Bleeding (Corsair)
  • Palm Strike: Bleeding (Monk)
  • Pierce: Bleeding (Hoplite)
  • Thrust: Bleeding (Swordsman)
Skills affecting bleeding targets:
  • Double Slash (Swordsman)
  • Cross Cut (Highlander)
  • Sky Liner (Highlander)

Burn (Flame)

Burning targets receive damage over time.
Skills inflicting burn:
  • Fireball: Flame Debuff (Pyromancer)
  • Crossfire: Burn (Fletcher)
  • Summon Salamion: Ignite (Sorcerer)
Skills affecting burning targets:
  • Flare (Pyromancer)
  • Targe Smash: Flame (Rodelero)

Confusion (Chaos)

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Skills inflicting confusion:
  • Bewitch (Wugushi)
  • Back Masking: Confusion (Chronomancer)
  • Hounding: Confusion (Hunter)
  • Scan: Confusion (Scout)
  • Vashita Siddhi: Confusion (Sadhu)

Darkness (Blind)

Targets afflicted with darkness...
Skills inflicting darkness:
  • Lachrymater (Rogue)
  • Target Smash (Rodelero)
  • Effigy: Blind (Bokor)
  • Summon Salamion: Dark (Sorcerer)

Death Sentence

A target afflicted with death sentence is killed after the countdown is over.
Skills inflicting death sentence:
  • Death Sentence (Oracle)

Decay (Corruption)

Targets afflicted with decay will see their max HP being reduced.
Skills inflicting decay:
  • Dirty Pole (Necromancer)
  • Create Shoggoth: Decay (Necromancer)
  • Flesh Cannon: Decay (Necromancer)

Fear

Targets afflicted with fear will run away randomly.
Skills inflicting fear:
  • Flu Flu (Scout)
  • Growling (Hunter)
  • Pointing: Fear (Hunter)

Freeze

Frozen victims are unable to act.
Skills inflicting freeze:
  • Frost Pillar (Cryomancer)
  • Ice Bolt (Cryomancer)
  • Ice Bolt: Chance of Freeze (Cryomancer)
  • Ice Pike (Cryomancer)
  • Ice Wall (Cryomancer)
  • Subzero Shield (Cryomancer)
  • Hail: Freeze (Elementalist)
Skills affecting frozen targets:
  • Gust (Cryomancer)
  • Ice Blast (Cryomancer)
  • Rim Blow (Peltasta)
  • Electrocute: Freezing Magic Damage (Elementalist)
  • Target Smash: Frozen Stone (Rodelero)
Passive attributes affecting frozen targets:
  • Cryomancer: Freeze Specialty (Cryomancer)

Instant Kill

Instantly kills the target regardless of their HP.
Skills inflicting instant kill:
  • Turn Undead (Paladin)
  • Turn Undead: Spirit (Paladin)
Passive attributes inflicting instant kill:
  • Rifle Master: Hunting (Musketeer)

Knockback

Targets are pushed back from their original location.
Skills inflicting knockback:
  • Gust (Cryomancer)
  • Punji Stake (Sapper)
  • Heavy Shot (Archer)
  • Full Draw (Archer)
  • Full Draw: Knockback Increase (Archer)
  • Energy Blast (Monk)
  • Embowel (Barbarian)
  • Giant Swing (Barbarian)
  • Barrage: Knockback (Ranger)
  • Cartar Stroke (Highlander)
  • Cartar Stroke: Knockback Power (Highlander)
  • Skull Swing (Highlander)
  • Wagon Wheel (Highlander)
  • Hell Breath: Knockback (Pyromancer)
  • Umbo Blow (Peltasta)
  • Umbo Blow: Add Knockdown (Peltasta)
Skills affecting knockback or knocked back targets:
  • Pain Barrier (Swordsman)
  • Gust: Collision Damage (Cryomancer)
  • Cartar Stroke: Collision Damage (Highlander)
  • Cartar Stroke: Remove Knockback (Highlander)
  • Skull Swing: Eliminate Knockback (Highlander)

Knockdown (Imbalance)

Targets that are knocked down are temporarily unable to act.
Skills inflicting knockdown:
  • Shield Charge (Rodelero)
  • Shield Push (Rodelero)
  • Siege Burst (Cannoneer)
  • Astral Body Explosion: Knockdown (Sadhu)
  • Bash: Knockdown (Swordsman)
  • Doom Spike (Cataphract)
  • Earth Wave (Cataphract)
  • Steed Charge (Cataphract)
  • Umbo Blow: Add Knockdown (Peltasta)
Skills affecting knockdown:
  • Pain Barrier (Swordsman)
  • Doom Spike: Remove Knockdown (Cataphract)
  • Earth Wave: Remove Knockdown (Cataphract)
  • Steed Charge: Remove Knockdown (Cataphract)

Lethargy

Targets afflicted with lethargy will have reduced physical attack, magic attack and evasion.
Skills inflicting lethargy:
  • Lethargy (Wizard)

Loss of control

While not officially a status effect, here are regrouped the skills which prevent a target to act or move, that are not part of the other status effects.
Skills inflicting loss of control:
  • Telekinesis (Psychokino)
  • Telepath (Druid)
  • Retrieve (Hunter)
  • Kneel Hauling (Corsair)
  • Impaler (Cataphract)

Petrifaction (Stone)

Petrified targets are unable to act.
Skills inflicting petrifaction:
  • Stone Curse (Elementalist)
Skills affecting petrifaction or petrified targets:
  • Rim Blow (Peltasta)
  • Stone Curse: Petrifaction Increase (Elementalist)
  • Target Smash: Frozen Stone (Rodelero)

Poison

A poisoned target will slowly lose HP over time.
Skills inflicting poison:
  • Needle Blow (Wugushi)
  • Throw Gu Pot (Wugushi)
  • Wugong Gu (Wugushi)
Skills affecting poison or poisoned targets:
  • Detoxify (Wugushi)
  • Detoxify: Poison Immunity (Wugushi)
  • Throw Gu Pot: Poison Remaining (Wugushi)

Provoke (Taunt)

The provoker will draw the attention of the provoked targets.
Skills inflicting provoke:
  • Swash Buckling (Peltasta)
  • Tercio (Centurion)
Passive attributes affecting provoke:
  • Provoke Swordsman

Root (Bind)

Rooted targets are unable to move, but they can still act.
Skills inflicting root:
  • Possession (Sadhu)
  • Arrest (Squire)
  • Dust Devil (Corsair)
  • Hangman's Knot (Linker)
  • Throwing Spear: Bind (Hoplite)

Shock

A shocked target will see their INT and SPR temporarily decreased.
Skills inflicting shock:
  • Crown (Highlander)
  • Gather Sorpse: Shock (Fletcher)

Silence

A silenced victim will be unable to use skills.
Skills inflicting silence:
  • Carve Austras Koks (Dievdirby)
  • 1 Inch Punch: Silence (Monk)
  • Magic Arrow: Silence (Fletcher)

Sleep

A sleeping target will be unable to act but will wake up after receiving a certain amount of hits or after the duration is over, whichever comes first.
Skills inflicting sleep:
  • Sleep (Wizard)
Skills affecting sleeping targets:
  • Magic Missile (Wizard)
  • Energy Bolt: Additional Sleep Damage (Wizard)

Slow

Reduces the movement speed of afflicted targets.
Skills inflicting slow:
  • Slow (Chronomancer)
  • Arrest: Slow (Squire)
  • Bounche Shot: Slow (Ranger)
  • Montano: Size Slow (Rodelero)
  • Oblique Shot: Slow (Archer)
  • Phalanx: Slow (Centurion)
  • Restrain: Slow (Swordsman)
Passive attributes inflicting slow:
  • Ice Property: Slow (Cryomancer)

Stop

Stopped targets are unable to act for the duration but are immune to damage.
Skills inflicting stop:
  • Stop (Chronomancer)

Stun

A stunned target will be unable to act for the duration.
Skills inflicting stun:
  • Restrain (Swordsman)
  • Backstab (Rogue)
  • Help Chopper (Barbarian)
  • Seism (Barbarian)
  • Montano (Rodelero)
  • Stone Shot (Quarrel Shooter)
  • Magnetic Force: Stun (Psychokino)
  • Psychic Pressure: Stun (Psychokino)
  • Rush Dog: Stun (Hunter)
  • Rush: Stun (Cataphract)
  • Umbo Blow: Stun (Peltasta)
Passive attributes inflicting stun:
  • Blunt Mastery: Stun (Cleric)
Skills affecting stun or stunned targets:
  • Pommel Beat (Swordsman)
  • Pain Barrier (Swordsman)
  • Restrain: Duration (Swordsman)
  • Cleave (Barbarian)