TOS Damage Type
Contents
[hide]- 1 Introduction
- 2 Damage Chart
- 2.1 Slash
- 2.2 Stab (Pierce)
- 2.3 Hit (Blunt, Strike)
- 2.4 Magic
- 2.5 Missile
Introduction
Each damage is associated with a type. These types are governed by weapons and skills. Physical damage is divided by three types: slash, stab (also known as pierce) and hit (also known as blunt or strike).TOS Gold Then there's magic damage type.
These types will deal a certain amount of damage against different armor types. Players as well as monsters each possess a specific armor type and will be affected according to the chart below.
Damage Chart

Slash
- Deals 50% additional damage against cloth armor.
- Suffers a 25% damage penalty against plate armor.
- Suffers a 25% damage penalty against ghost armor, like all physical damage types.
Note: Swords and 2H swords deal slash damage, as well as numerous Swordsman classes skills.
Stab (Pierce)
- Deals 50% additional damage against leather armor.
- Suffers a 25% damage penalty against cloth armor.
- Suffers a 25% damage penalty against ghost armor, like all physical damage types.
Note: Spears, 2h spears, daggers and rapiers all deal stab damage, as well as numerous Archer classes skills and some Swordsman classes skills.
Hit (Blunt, Strike)
- Deals 50% additional damage against plate armor.
- Suffers a 25% damage penalty against leather armor.
- Suffers a 25% damage penalty against ghost armor, like all physical damage types.
Note: Maces and wands deal hit damage, as well as several of Cleric classes skills, such as Monk's and Paladin's.
Magic
- Deals 50% additional damage against ghost armor.
Note: As you can see, magic damage doesn't suffer any penalty. This is because most magic damage dealing spells are associated with an element. Elements possess their own bonus/penalty chart.
Note: Wizard classes auto-attacks, regardless of the weapon equipped, as well as most of their skills, deal magic damage. Numerous Cleric classes skills deal magic damage as well, this includes Sadhu's Out-of-Body melee attacks.
Note: Wizard classes auto-attacks, regardless of the weapon equipped, as well as most of their skills, deal magic damage. Numerous Cleric classes skills deal magic damage as well, this includes Sadhu's Out-of-Body melee attacks.
Missile
- Suffers a 25% damage penalty against M size enemies.
- Suffers a 50% damage penalty against L size enemies.
- Suffers a 50% damage penalty against XL size enemies.
Note: Bows, crossbows, pistols(?), muskets(?)
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